Wednesday, November 13, 2013

XANTHIA

Female Imperial World Killer
 

“Violence solves everything.”

Zillman’s Domain is a brutal world, trapped in a feudal monarchy, where might makes right. If you’re not one of the king’s supporters, you are a peasant and live and die at the pleasure of your betters. For much of your life, you lived in ignorance of the larger world, content to serve and be used by the “nobles” of your world. Your life took a sudden and drastic change though when your pretty sister was abducted by a filthy and lascivious lord for who knows what purpose. You had heard stories of the lord’s appetites, but it was his right. However, with the loss of your sister, you felt, for the first time, enraged, appalled at the unfairness of your life, and so you decided to take matters into your own hands. Against all reason and good sense, you crept into the lord’s castle, found his bedchambers and brutally murdered him. 

That should have been the end of your story, since after you were caught, you were frog-marched to the gallows to hang. But it wasn’t the end. Just as they slipped the noose over your neck, a dark man of sinister mien interceded on your behalf. He appraised you with his sparkling black eyes and you felt his presence in your mind.He demanded that you serve him and if you did, you would be rewarded. Death by hanging was not the fate you had in mind for yourself, and so faced with no other option, you agreed. You were cut down, given proper clothing and was then spirited away from Zillman’s Domain for the rest of your days. 

Having only been in the Inquisitor’s retinue for a few short weeks, you have found the arrangement to your liking. You resent his command, but the promise of honing your talents is attractive. You’re content, for now, to see where your service will take you, but are ready to make a run for it at any time. Although you spent many years on a Medieval World, you have embraced the wonders of civilisation, even going so far as to get an electoo on your arm and purple lenses to give your eyes an exotic look. You have long blonde hair, but you’ve dyed the ends black. You wear tight-fitting leathers that both enhance your physical assets and warn people to keep their distance.


Profile
WS
BS
S
T
Ag
Int
Per
WP
Fel
38
37
26
36
42
28
35
31
34

 

Movement: 4/8/12/24
 

Wounds: 10 Fate Points: 3
 

Skills: 
Awareness (Per), 
Dodge (Ag), 
Silent Move (Ag), 
Speak Language (Low Gothic) (Int).
 

Talents: 
Ambidextrous, 
Heightened Senses (Sight), 
Melee Weapon Training (Primitive),
Pistol Training (Las).
 

Weapons:
 
Laspistol with 2 Charge Packs (Pistol [Las];30m; 

RoF: S/—/—; Damage: 1d10+2;Clip 30; Reload: Full Action).
 

Compact Laspistol with 1 Charge Pack (Pistol [Las]; 15m; 
RoF: S/—/—; Damage: 1d10+1; Clip 15; Reload: Full Action).
 

Sword (Melee [Primitive]; Damage:1d10+2; Balanced [+10 to parry]).
 

Knife (Melee or Thrown [Primitive]; Damage: 1d5+2).
 

Gear: 
Corpse Hair Charm,
Stealth Gear (Common Clothing).

Thursday, August 8, 2013

CIMBRIA



Female Void Born Trooper 


“There are no civilians in the battle for survival.” 


Drifting through the gulf of space, you were born and spent much of your life on a ragged mass of flotsam and jetsam—the barely spaceworthy remains of a space hulk. Isolated and adrift, your people were largely insane and many held heretical views, a fact that concerned you being wellversed in the Imperium and the responsibilities of its citizens. You took it upon yourself to root out heresy and corruption and to retain the right-thinking of good Imperium citizens. You were a bit too aggressive, which made you unpopular, but those who followed your example saw in you a pious commitment to the God-Emperor. 

     Having escaped nearly a dozen assassination attempts and personally killed almost as many mutants and suspected mutants, you came to see your home as being stifling, and that you could do greater deeds by serving the Imperium more directly. The chance you had waited for came when the Lord Inquisitor paid a visit to your hulk. He walked the corridors, inspecting the people, searching for any sign of heretical behaviour. You, of course, made yourself available to him, sticking close to his side to cater to his every whim. He found little evidence of anything amiss until he interviewed your parents. From his scrutiny, he deemed them cultists of Chaos and ordered their deaths. Your parents denied the claims, but the Inquisitor could do no wrong. You offered to execute the heretics yourself and the Inquisitor allowed it. When the deed was done, he plucked you from the space hulk and invited you to join his retinue. 

     Though the deaths of your parents, as well as your hand in the act, has been hard to endure, you have few regrets. Through your new master, you have the chance to do great things and purge the heretics from the great Imperium. Each day, you strive to prove your worth in the hopes that you will one day become an inquisitor yourself. 

     People find you disturbing. You are an albino, with wispy thin blonde hair that’s nearly white and blood-red eyes. Your milky skin, nearly translucent, clings to your skeletal frame. You wear long black robes trimmed in silver beneath a heavy black flak vest that’s seen its share of action.


Profile

WS
BS
S
T
Ag
Int
Per
WP
Fel
28
39
23
38
32
33
30
38
33


Movement: 3/6/9/18

Wounds: 11  

Fate Points: 3


Skills:  

Awareness (Per), 

Common Lore (Adeptes Arbites, Imperium) (Int), 

Inquiry (Fel), 

Literacy (Int), 

Scrutiny (Per), 

Speak Language (Low Gothic, Ship Dialect) (Int).


Talents:  

Basic Weapon Training (SP), 

MeleeWeapon Training (Primitive), 

Pistol Training (Las), 

Rapid Reload.


Armour (Flak): Flak Vest (Armour Points 3).


Weapons: 

Laspistol with 2 Charge Packs (Pistol [Las]; 30m; 

RoF S/—/—; Damage: 1d10+2; Clip 30; Reload: Full Action). 

Hunting Rifle with 3 Clips (Basic [SP]; 150m; 

RoF S/—/—; Damage: 1d10+3; Clip 5; Reload: Full Action). 

Club (Melee [Primitive]; Damage: 1d10+2). 

Brass Knuckles (Melee [Primitive]; Damage: 1d5+1), 

Knife (Melee [Primitive]; Damage: 1d5+2).


Gear: Good Quality Uniform,