“There are no civilians in the battle for
survival.”
Drifting through the gulf of space, you were
born and spent much of your life on a ragged mass of flotsam and jetsam—the
barely spaceworthy remains of a space hulk. Isolated and adrift, your people
were largely insane and many held heretical views, a fact that concerned you
being wellversed in the Imperium and the responsibilities of its citizens. You
took it upon yourself to root out heresy and corruption and to retain the
right-thinking of good Imperium citizens. You were a bit too aggressive, which
made you unpopular, but those who followed your example saw in you a pious
commitment to the God-Emperor.
Having escaped nearly a
dozen assassination attempts and personally killed almost as many mutants and
suspected mutants, you came to see your home as being stifling, and that you
could do greater deeds by serving the Imperium more directly. The chance you
had waited for came when the Lord Inquisitor paid a visit to your hulk. He
walked the corridors, inspecting the people, searching for any sign of
heretical behaviour. You, of course, made yourself available to him, sticking
close to his side to cater to his every whim. He found little evidence of
anything amiss until he interviewed your parents. From his scrutiny, he deemed
them cultists of Chaos and ordered their deaths. Your parents denied the
claims, but the Inquisitor could do no wrong. You offered to execute the
heretics yourself and the Inquisitor allowed it. When the deed was done, he
plucked you from the space hulk and invited you to join his retinue.
Though the deaths of your
parents, as well as your hand in the act, has been hard to endure, you have few
regrets. Through your new master, you have the chance to do great things and
purge the heretics from the great Imperium. Each day, you strive to prove your
worth in the hopes that you will one day become an inquisitor yourself.
People find you
disturbing. You are an albino, with wispy thin blonde hair that’s nearly white
and blood-red eyes. Your milky skin, nearly translucent, clings to your
skeletal frame. You wear long black robes trimmed in silver beneath a heavy
black flak vest that’s seen its share of action.
Profile
WS
|
BS
|
S
|
T
|
Ag
|
Int
|
Per
|
WP
|
Fel
|
28
|
39
|
23
|
38
|
32
|
33
|
30
|
38
|
33
|
Movement: 3/6/9/18
Wounds: 11
Fate Points: 3
Skills:
Awareness (Per),
Common Lore (Adeptes Arbites, Imperium)
(Int),
Inquiry (Fel),
Literacy (Int),
Scrutiny (Per),
Speak Language (Low Gothic, Ship Dialect)
(Int).
Talents:
Basic Weapon Training (SP),
MeleeWeapon Training (Primitive),
Pistol Training (Las),
Rapid Reload.
Armour (Flak): Flak
Vest (Armour Points 3).
Weapons:
Laspistol with 2 Charge Packs (Pistol [Las]; 30m;
RoF S/—/—; Damage: 1d10+2; Clip 30;
Reload: Full Action).
Hunting Rifle with 3 Clips (Basic [SP]; 150m;
RoF S/—/—; Damage: 1d10+3; Clip 5; Reload: Full Action).
Club (Melee [Primitive]; Damage: 1d10+2).
Brass Knuckles (Melee [Primitive]; Damage: 1d5+1),
Knife (Melee [Primitive]; Damage: 1d5+2).
Gear: Good Quality Uniform,

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